Crafting with alchemist supplies
Alchemist supplies contains a variety of instruments needed to pursue alchemy. Proficiency with alchemist supplies, knowing the relevant recipe and purchasing ingredients from the recipe (worth half of the item’s market price) is required to create concoctions.
recipes
Your character begins play knowing 2 recipes – alchemist fire and antitoxin. More recipes may be found on your adventures or purchased from the appropriate merchant.*
Your character may need to roll a Charisma (Persuasion) or Intelligence (Nature) check, DM discretion, determined by the rarity of a recipe/ingredients, to successfully source these items.
The following concoctions can be crafted with alchemist supplies at GM’s Den.
Item | Time | Cost |
---|---|---|
Vial of Acid | 1/2 Day | 12 gp 5 sp |
Alchemist Fire | 1 Day | 25 gp |
Antitoxin | 1 Day | 25 gp |
Smoke Bomb* | 1 Day | 25 gp |
Blasting Powder | 2 Days | 50 gp |
Vial of Acid
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 1d6 acid damage.
Rarity: Common|Market Price: 25 gp
Alchemist’s Fire
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist’s fire as an improvised weapon.
On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Rarity: Common|Market Price: 50 gp
Antitoxin
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour.
Rarity: Common|Market Price: 50 gp
Smoke Bomb*
As an action, you can throw this smoke bomb up to 20 feet away from you. On impact, smoke begins to billow from it, creating a heavily obscured area within a 10 foot radius. This smoke dissipates after 1 minute, or until it is blown away by some external means.
Rarity: Common|Market Price: 50 gp
Blasting Powder
This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).
Rarity: Uncommon|Market Price:100 gp
* GM’s Den Homebrew.
